Jetzt Dead or Alive 2 spielen! Jetzt spielen. Melde dich an & spiele mit Echtgeld. Dead or Alive II. NetEnts er Klassiker. Laden Sie die Pistolen und schwingen Sie sich in den Sattel. Dead or Alive 2 von NetEnt ist hier – besser, fesselnder und böser als das beliebte Original. Dead or Alive 2 ist ein Kampfspiel in der Dead or Alive-Reihe, das von Team Ninja entwickelt und von Tecmo veröffentlicht wurde. Es debütierte in Spielhallen und wurde später für Dreamcast und PlayStation 2 im Jahr portiert.
Dead or Alive 2 - die Fortsetzung des KlassikersDead or Alive 2 [Platinum] - Kostenloser Versand ab 29€. Jetzt bei lekkioxfordhotels.com bestellen! Dead or Alive 2 (jap. DEAD OR ALIVE 2 逃亡者, Dead or Alive 2: Tōbōsha, dt. „Tot oder lebendig: Flüchtiger“; alternativ: Dead or Alive 2: Birds) ist ein. Bin auch bei Zack, Teil 3 ist das bessere Spiel und der Höhepunkt der Serie, da ändert auch DOA2 Ultimate nichts dran. Juni
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Head of orphanage Ichi Omiya Big bro. Man with telescope Teah Edit Storyline Two contract killers cross paths in the middle of the same job and realize they are childhood friends.
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As it was created after the debut of Dead or Alive 3 , it takes elements and mechanics from both its original iteration and successor.
The action of 3D-axis movement is as free-formatted as Dead or Alive 3 , and a new character from Dead or Alive 3 , Hitomi was placed in the game as a unlockable playable character outside Story Mode.
The biggest set of changes instituted in Dead or Alive Ultimate are online play over Xbox Live, and the inclusion of slopes, which are a type of environmental hazard.
Dead or Alive 2 was very well received. Next Generation gave both the Dreamcast and PlayStation 2 versions 5 out of 5. IGN gave the Dreamcast version a 9.
Gamespot gave the Dreamcast version a 9. The Dreamcast version was met with critical acclaim while the PlayStation 2 version was very well received.
This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Spoiler warning! Major plot details and endings below.
Skip section. Spoilers end here. Dead or Alive 2. The Dead or Alive series. Categories :. Cancel Save. New stages were added 8 more than the Dreamcast update.
More character outfits were added. Survival Mode now only took place in the "Danger Zone" arena. Overall gameplay speed was increased, and the entire game including cutscenes now ran at a full 60 frames-per-second in the Dreamcast version, the game ran at 60fps, while cutscenes ran at A special "Items Collection" feature and menu section was added to appeal to video game collectors.
New artworks were added, and a CG Gallery section featuring renders of the female characters was added. The player history files were enhanced, and now included statistics on how often the player used each character, and tag battle pairing.
Several special moves were added, but left undocumented. English voiceovers were added in addition to the original Japanese voice overs.
This last version saw some minor updates, including new cutscenes, a few new costumes, and a new turbo speed option. This was the last Dead or Alive game to be released for a Sony system as well as the last one to be released for the arcades, as the series became exclusive to the Xbox until the release of Dead or Alive Paradise , Dead or Alive: Dimensions , and Dead or Alive 5 respectively.
In Japan, Game Machine listed Dead or Alive 2 on their December 15, issue as being the second most-successful arcade game of the year.
Both versions were praised for its graphics, cutscenes and gameplay, however the PS2 version was criticised much like other English dub Japanese video games for the bad English voices.
Greg Orlando reviewed the Dreamcast version of the game for Next Generation , rating it five stars out of five, and stated that "You'd have to be Dead and Buried not be enjoy Dead or Alive 2.
Gorgeous graphics, excellent gameplay, and some beautiful characters put this square in the running against Namco's Soul Calibur as the best Dreamcast fighting game.
Jeff Lundrigan reviewed the PlayStation 2 version of the game for Next Generation , rating it five stars out of five, and stated that "This is a tremendous game and a must-have, but if you can choose between the two versions, PS2 enjoys an edge thanks to all the extras — just get used to squinting at the too-bright lights and nasty jaggies.
Jeff Lundrigan reviewed the PlayStation 2 version of DOA 2: Hardcore for Next Generation , rating it five stars out of five, and stated that "This is the best-looking, most full-featured, most packed-with-extras version of one of the best fighting games ever made.
Buy it, period. As it was created after Dead or Alive 3 , it takes elements and mechanics from both its original iteration and successor.
The action of 3D-axis movement is as free-formatted as DOA3 , and Hitomi , as well as Tengu are now playable characters albeit outside story mode , but other elements have been kept intact from DOA2.
The biggest set of changes instituted in Dead or Alive Ultimate are online play over Xbox Live and the inclusion of slopes, which are a type of environmental hazard.
From Wikipedia, the free encyclopedia. This article is about the video game. For the Japanese film, see Dead or Alive 2: Birds.
JP : October 16, See also: List of Dead or Alive characters. Main article: Dead or Alive Ultimate. Retrieved Archived from the original on August 15, Arcade Gear.
The arcade experience was ported home well, Japanese homes, anyway to the Sega Saturn with remarkable accuracy, minus real-time shadows and a few background details.
What was retained, however, was the slick 60fps rate, along with the modified Virtua Fighter combat engine. A wealth of replay value was stuffed into the Saturn port, with each character having a plethora of hidden costumes that were unlocked with each replay of the game.
Dozens of new outfits were unlockable, with some of the female characters' outfits bordering on "racy. The PlayStation version, which took training-dummy Ayane and made her a playable character, also added a couple of outfits, although the gameplay wasn't as razor-sharp responsive as the Saturn version had been.
Now a few years have gone by, and Dead or Alive 2 hasn't exactly been a secret. Using Sega arcade hardware, this time the Naomi board, Tecmo once again has raised the bar on its own expectations by adding not only multitiered levels, but lightning-quick tag-team action as well.
While the arcade version, seen in little peeks over the last two years, evolved into something quite substantial, it was widely thought to be running on two Naomi boards.
This was due to the huge multileveled environments, whooshing by at 60fps, with up to four characters onscreen at one time.
Team Ninja, Tecmo's in-house development team, declared that it ran on one Naomi board and that the entire game would be ported to the Dreamcast, with little to no loss of quality.
Well Tecmo has finally completed that daunting task, and Dead or Alive 2 has finally hit American and strangely, not Japanese shores.
Does DOA2 bring enough to the table, to usurp Namco's Soul Calibur as best fighting game on a system replete with fighting games?
In some ways, it most definitely does. Although the original DOA for the arcade, the Saturn, and the PlayStation all played well enough to hold their own against comparisons with Virtua Fighter 2, it still wasn't nearly as deep as Sega's flagship fighter.
The combo system was limited, and the depth of moves wasn't nearly as limitless as in VF2. Another criticism was that the hold mechanism made the game too easy and caused inordinate turtling, especially in two-player games, due to the ease with which a frontal attack could be shut down.
Dead or Alive 2 addresses that issue and raises the curve on the requirements needed to master the new system. While it seems simple, it basically triples the difficulty in trying to parry an opponent into leaving himself open.
Instead of just letting the press of the hold button Tecmo refers to it as the "free" button do all the work, you must now determine whether an opponent's attack will arrive at a high, medium, or low level.
Only if you've eyeballed the correct point of entry will you successfully deflect the attack. Timing is also crucial to the successful reversal of an incoming attack, as attempting to use the free button too early or too late will simply leave you open to attack.
Luckily, proper use of the free button lets you launch a heavily damaging counterattack on your opponent. In fact, many battles are decided this way, as some characters are a little too good at reversing your attacks on you, forcing you to rethink your full-frontal assault.
DOA2 has caught up with the Joneses and has integrated full 3D movement into the game. DOA2 allows movement into and out of the foreground by way of the analog pad, although the digital pad and a press of a trigger will achieve the same results for those who like the precise feeling only a D-pad can give you.
The 3D movement doesn't factor into your success nearly as much as it does in Soul Calibur, but it most certainly helps. The environments in DOA2 also affect your strategies depending on whom you're playing against.
Multitiered environments are certainly a big part of it, as your proximity to a ledge or stained-glass window can be the difference in about a sixth of your life bar should you take a hit that sends you flying over a ledge, five stories to the ground below.
While some arenas can send you or your opponent plummeting three or four times, some levels offer uneven surfaces on which to fight.In this feature, all the wins are multiplied by 2x. Director: Takashi Miike. Archer Dunhill Dead or Alive 2: Birds